Android Packaging failing on 4.7.6

Hi guys,

My system crashed a couple of days ago and as a result, I had to reinstall pretty much everything. Now for some odd reason, my Android builds are just not happening. I keep getting this vague error:

MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====5/26/2015 11:33:00 AM====PERFORMING FINAL APK PACKAGE OPERATION================================================
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:     [javac] Note: E:\Projects\PIXELTEK\UProjects\SterlingResorts\Intermediate\Android\APK\src\com\android\vending\licensing\LicenseChecker.java uses or overrides a deprecated API.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:     [javac] Note: Recompile with -Xlint:deprecation for details.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: 
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: BUILD FAILED
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:892: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:894: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:906: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:284: null returned: 1
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: 
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Total time: 8 seconds
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: cmd.exe failed with args /c "C:\NVPACK\apache-ant-1.8.2/bin/ant.bat" -quiet debug
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 97.7380837s to run UnrealBuildTool.exe, ExitCode=2
MainFrameActions: Packaging (Android (ETC2)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe SterlingResorts Android Shipping  E:\Projects\PIXELTEK\UProjects\SterlingResorts\SterlingResorts.uprojec
MainFrameActions: Packaging (Android (ETC2)): t  -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Android (ETC2)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe SterlingResorts Android Shipping  E:\Projects\PIXELTEK\UProjects\SterlingResorts\SterlingResorts.uprojec
MainFrameActions: Packaging (Android (ETC2)): t  -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Android (ETC2)): Stacktrace:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (ETC2)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (ETC2)):    at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (ETC2)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Android (ETC2)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ETC2)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC2)):    at BuildCommand.Execute()
MainFrameActions: Packaging (Android (ETC2)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ETC2)):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ETC2)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC2)):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (ETC2)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe SterlingResorts Android Shipping  E:\Projects\PIXELTEK\UProjects\SterlingResorts\SterlingResorts.uproject  -noxge -rocket -NoHotReloa
MainFrameActions: Packaging (Android (ETC2)): dFromIDE. See logfile for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=2
MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC2)): copying UAT log files...
MainFrameActions: Packaging (Android (ETC2)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED

Could you help me understand what’s going wrong? I have a fresh install of the tadp2.08 along with Unreal 4.7.6

bumping this up

Ok, so the issue was the tadp2.0r8. I uninstalled that and got the latest tadp4.0r2 down from the NVidia website and everything was awesome again.

Unreal devs: Guys, please don’t send out tadp 2.0r8 in future installations. It is super scary.