How can I adjust the size of my Imported FBX?
I am importing some models that I purchased from an artist as .fbx files. When I import them, they are very small. The artist said to take them into 3ds max or blender to fix this via a re-export, and that's okay... but is there another way I could simply set them to a default scale size in Unreal?
I tried to adjust the Build Scale when you double-click on the mesh to get the mesh options, but the texture becomes incredibly blurry.
For anyone who's curious: Edit mesh, build settings, unroll to maximum, set the scale and save it.
answered Apr 12 '14 at 07:51 AM
Depends where you export FBX... 3DS Max export FBX -> there is setting Advanced Settings -> Units. That makes some scaling. Example i got house with metric units made, so 1 meter is 1 meter. When i export it out of 3DS Max i set scale factory for centimeters and that seems to fit just right in UE4...
In Blender, when you export and give name of file. There is lower left corner scale setting field.
Most common times when i have exported stuff out and imported it some game engine with FBX there is scale rate something like 0.01 so if you put scale like 100 should be close enough... Exporting Blender you need to apply Scale, before export.
Crtl + A = apply scale.
answered Apr 13 '14 at 09:49 AM
Bit of an old thread - but export your asset. Right click on asset, select assert actions->export. Rename the asset and import. You get options to change the scale on import, so change the scale that way.
answered Mar 17 '17 at 08:08 PM
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