Change character location on begin overlap blueprint
Hello, this may be a stupid question, but as the time is pushing me, I need to ask. See, I am making a paper 2d level and everything I need to finish it, is that when my character hits the spikes he will "die", which means he will return at the spawn location and a player needs to play from the start.
So I am kind of lost beacuse my blueprint is not working and I don't really know why.
My question then is, if you can send me some tutorial for a blueprint which will change characters location to the spawn point whenever he begins overlap with the box component, that is right under the spikes.
asked May 26 '15 at 01:13 PM in Blueprint Scripting
in the spikes blueprint, onoverlap, get the otherActor, cast it to your custom character type, then call a respawn function on your custom character.
in your custom character, make a respawn function that sets the actor location to a checkpoint vector with setLocation. you can update the checkpoint vector whenever you touch a checkpoint, in the same way as the spikes; with a checkpoint blueprint's overlap event calling a checkpoint function on the other actor cast to your character.
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