Is it possible to Lazy Load assets in a datatable?

I have a non-c++ datatable that references assets, but the problem is that the assets are often very large textures and shouldn’t be loaded until I need them.

44150-structure.png

Is it possible to lazy load them? I know TAssetPtr exists, but this is a blueprint only project, so it isn’t an option.

Thanks in advance :slight_smile:

in UE4.9, they added AssetID type to blueprint, which is the same as TAssetPtr.

Great! Thanks for the headsup, this should do nicely!