Setting Fullscreen causes Standalone & Packaged Builds to crash before launch
Hi, I'm working on creating a UMG menu system for a client. The menu system runs fine on my system and my laptop. However in my client's system, it always crashed before launch when running in either standalone or packaged. Narrowing down the issue, I found out that it was happening only when I set the fullscreen mode. My client is already able to replicate it in the First Person template by only adding the code for changing resolution and fullscreen mode in the level blueprint. Here's a screenshot of the code involved:
I have even tried setting the fullscreen through a default settings ini file based on some other posts I saw here. Worked fine in my system, but crashed in my client's system.
asked May 26 '15 at 03:26 PM in Bug Reports
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Jun 29 '15 at 05:26 PM
Rudy Q ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here