Okay, I have been trying to get a simple static mesh imported and whenever I do I get these weird lighting artifacts and I can’t figure out whats causing them.
Which UV channel is being used for the lightmaps? Is it set to 0 or 1?
EDIT: looks like your mesh appears pretty screwy even in the mesh preview window. Did you accidentally not export surface normals or something? I can’t really tell what is going on with such low resolution images.
Oops i feel really dumb, I wasn’t exporting as a 2013 FBX I was exporting as 2014…
Thanks for the help anyway guys, it’s always the little tiny issues that screw stuff up the most.