Shadowmaps become lowQ when I move closer to objects
Its weird, in editor, everything seems fine. but when i package the project for windows and play it, the problems begin.
As long as I am somewhat far away drom the scene, the shadowmaps on all the objects seem fine. But as soon as I move closer they suddenly switch to a much lower resolution and become very blurry.
Interestingly enough, when I disable "Texture Streaming" in the project settings, all the shadow maps become blurry as well, even in the editor window.
What am I doing wrong? Please help.
asked May 26 '15 at 03:58 PM in Rendering
I fixed it by disabling TextureStreaming and baking the light again. Still weird why that would happen with texture streaming...
answered May 27 '15 at 09:00 AM
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