Are Delay and Timer independent from frame rate?
Are Timers and Delay's in Blueprints fps independent? So that the BP's connected get executed exactly after the set time/delay or are they only executed in the tick?
asked May 26 '15 at 05:45 PM in Blueprint Scripting
They are not frame dependent as Tick is. They are based on real time.
You will notice these are documented to not occur on "tick" or "frame", but always "seconds". That refers to seconds as they occur in reality.
If you want something that is based on how many frames have passed, you would use tick.
Get World Delta Seconds gets time based on the game world's time, not real life. So time dialation in the level will affect the results.
answered May 26 '15 at 08:01 PM
I am about 90% certain they are both running off of tick which is frame rate dependent. If you want to alter that, get delta time, 60*dt will give you your 1 second intervals.
answered May 26 '15 at 07:22 PM
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