Can I transfer skin morph from Maya or Max in UE4?

I want to transfer the deformations of the skin in to the Engine

I need not just skin i need deformation with skin

Yes, you can. Just make sure you select Skeletal Mesh in the import dialogue window.

Hi!

This is ordinary targets morph. In importFBX Dialog you need check Import Morph Targets. But you must recreate all dependency in UE4 with blueprints.

Thanks, I understood how to do it. :slight_smile: but i wanted that bone create deformation in real time with triggers, like a muscles in certain angles of rotation of the bone. I think will have to bake animation with deformations. And as you said, i create triggers in the engine through blueprints for morph targets.

I found similar theme. May be it help you.

thank you very much ! :slight_smile: