Paper2D Completely Unlit Level
I'm working with Paper2D and I want to make a level almost completely unlit, so that it is almost entirely dark. I want the only source of light to be torch-like objects that will illuminate the level in certain spots. I can't figure out how to do this, as removing all light sources does not make my level unlit. Any help would be greatly appreciated!
asked May 27 '15 at 05:05 AM in Blueprint Scripting
If all your sprite components and actors are set to movable (non static), they use the lit sprite material and you only use dynamic lights it should be total dark. Yo might also have to tweak the default post processes and the eye adaption.
Take into account that lights are currently having issues when using an Orthographic camera, they wont render correctly (https://docs.unrealengine.com/latest/INT/Search/index.html?q=orthographic+light&x=0&y=0). The issue is already noted by Epic with ticket number UE-11446.
I made a project (a 2D point'n click adventure with 3D characters) using exactly the same approach, putting a point light into the hands of a character adding sprite components to create layers separate in 3D space so I can move the light between them.
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