Paper2D Completely Unlit Level

I’m working with Paper2D and I want to make a level almost completely unlit, so that it is almost entirely dark. I want the only source of light to be torch-like objects that will illuminate the level in certain spots. I can’t figure out how to do this, as removing all light sources does not make my level unlit. Any help would be greatly appreciated!

If all your sprite components and actors are set to movable (non static), they use the lit sprite material and you only use dynamic lights it should be total dark. Yo might also have to tweak the default post processes and the eye adaption.

Take into account that lights are currently having issues when using an Orthographic camera, they wont render correctly (https://docs.unrealengine.com/latest/INT/Search/index.html?q=orthographic+light&x=0&y=0). The issue is already noted by Epic with ticket number UE-11446.

I made a project (a 2D point’n click adventure with 3D characters) using exactly the same approach, putting a point light into the hands of a character adding sprite components to create layers separate in 3D space so I can move the light between them.

Thank you for the response! I’m fairly new to using UE4, so could you elaborate on how to use only dynamic lights? Currently I have some stationary actors and some movable actors and only one light source in my level (a directional light). I removed the light source and tweaked he post processes and eye adaptation, but changing all of those just kept the look of my level the same, it didn’t appear any darker.

That should be enough, have you tried building lights? I’ll try to make you some screenshots of my setup.

Yup, I built the lights after those changes, but nothing seemed different. If you could post some screenshots, that would probably help me out greatly.

Have you tried in the the latest version?