Hi, I have a spell system class.
I have it attached to my character like so:
I grab the actual spell system object and save it as a replicated variable:
I have the class itself set to replicate as well
And yet a simple replication to the client like this does not happen on a stand alone game or in a packaged game. But does work in PIE…
Is this a bug? Or intentional?
I tried calling the replicated event various different ways with nothing working. My way to force it to work was to make an interface function that gets implemented in the character class, and replicate down inside there… Then call the client stuff in the spell system from there.
could you try also selecting “always relevant” in the actor of the component? also what version are you using? I just implemented something similar a week ago and got it working instantly on 4.7.6