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UMG MiniMap Showing wrong

I referred this link https://wiki.unrealengine.com/UMG_Mini-Map for Creating MiniMap and Created well, I did as what they mentioned their, working well in normal screen[after pressing play button] size but the problem is, if i press ALT + ENTER for Maximizing screen size it shows wrong place in map

alt text

After pressing Alt+Enter

How to correct this issue alt text

Product Version: UE 4.7
b4 alt enter.jpg (270.2 kB)
aft alt enter.jpg (147.2 kB)
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asked May 27 '15 at 06:45 AM in Blueprint Scripting

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avatar image Rasa May 28 '15 at 09:20 AM

Posting Here is waste of time I think. . .

avatar image Narghile May 28 '15 at 09:36 AM

Can you show a bit of coding?

It nearly impossible to work it out from what you have posted.


avatar image Rasa May 28 '15 at 10:12 AM

alt text

capture.jpg (147.8 kB)
avatar image HAH May 28 '15 at 04:47 PM

A thought: could it be your widget is not resizing correctly? Therefore you only see part of the camera view and your throbber is still centered as it should be

avatar image Rasa May 29 '15 at 07:12 AM

Throbber is not moving that is in position where we kept, the camera is moving according to character, my question is simple how it is enlarge or camera is zooming while pressing ALT + ENTER

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2 answers: sort voted first

Sugestion: Cook your game. Launch it on full screen. Do a test pressing ALT+ENTER and go back.

Problem solved? Or not? (because in viewport the game maybe react kind different from a cooked game started in full screen)

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answered Jul 30 '15 at 05:18 PM

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answered Aug 27 '15 at 06:36 PM

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John Alcatraz
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