UMG MiniMap Showing wrong

I referred this link [A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums for Creating MiniMap and Created well, I did as what they mentioned their, working well in normal screen[after pressing play button] size but the problem is, if i press ALT + ENTER for Maximizing screen size it shows wrong place in map

After pressing Alt+Enter

How to correct this issue

Posting Here is waste of I think. . .

Can you show a bit of coding?

It nearly impossible to work it out from what you have posted.

A thought: could it be your widget is not resizing correctly? Therefore you only see part of the camera view and your throbber is still centered as it should be

Throbber is not moving that is in position where we kept, the camera is moving according to character, my question is simple how it is enlarge or camera is zooming while pressing ALT + ENTER

Sugestion: Cook your game. Launch it on full screen. Do a test pressing ALT+ENTER and go back.

Problem solved? Or not? (because in viewport the game maybe react kind different from a cooked game started in full screen)

It’s caused by this bug: