Custom event with multiple Execution Pins?

As the title says. How do you make a “Custom event with multiple Execution Pins?” in C++?

I couldn’t make the ExpandEnumAsExecs to work with Events.

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Hi ,

For events in particular, it is not possible to directly add more execution pins. The only thing I could suggest would be to use delegates to determine the action if the event is suppose to be executing different things based off different conditions, or making multiple copies of the node if it is simply trying to execute multiple things.

More information about delegates at the following links:

Hope this helps!

Hi ,

We haven’t heard from you in a while. Was my answer helpful? If not, please let me know and I’ll be happy to assist you further.

I know the question was asked a long time ago. To simplify the search for others: Yes, it was and is possible: How can I create Blueprints with multiple exec output pins in C++? - Programming & Scripting - Unreal Engine Forums

If you’re referring to the selected answer than these are multiple exec outputs for functions, not events.

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