Accessing structures in blueprints
Is it possible to change just a single value in a UE4 structure via blueprints? and does Break have any processing overhead, or does it just make the elements visible in the event graph (i.e. it just takes up graph real-estate, but is compiled out as a simple pointer to the variable in the structure) (sorry for asking, but I'm using a lot of structures in large frequently called loops).
asked May 27 '15 at 09:07 AM in Blueprint Scripting
Actually, I just found the answer to your question. Use the "Set members in" node. Click on it, and then in details, check which pins you want to expose as inputs to set.
It looks like similar functionality is available in the "Break" node. All pins are shown by default, but you can uncheck them all and just leave the one(s) you want exposed checked.
answered Aug 24 '15 at 08:17 PM
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