Get writeable path in android?

Hi there,

I have a library which needs a path to a writebale location. How do I get the full path to a writable location in UE4?

FPaths::ConvertRelativePathToFull(FPaths::GameSavedDir());
FPaths::ConvertRelativePathToFull(FPaths::GameIntermediateDir());

both return a relative path.

e.g.

../../../AwesomeLibTest/Saved/

Or maybe this for Android? But it didn’t so far my log output was empty…

GFilePathBase + FString("/UE4Game/") + (!FApp::IsGameNameEmpty() ? FApp::GetGameName() : FPlatformProcess::ExecutableName()) + FString("MyStuff/")

Any hint would be great.

thx

u have to modify the source code of android part of engine. there is a thread in forum to do that. after that u will be able to move around your sd card