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Get writeable path in android?

Hi there,

I have a library which needs a path to a writebale location. How do I get the full path to a writable location in UE4?

 FPaths::ConvertRelativePathToFull(FPaths::GameSavedDir());
 FPaths::ConvertRelativePathToFull(FPaths::GameIntermediateDir());

both return a relative path.

e.g.

 ../../../AwesomeLibTest/Saved/


Or maybe this for Android? But it didn't so far my log output was empty..

 GFilePathBase + FString("/UE4Game/") + (!FApp::IsGameNameEmpty() ? FApp::GetGameName() : FPlatformProcess::ExecutableName()) + FString("MyStuff/")


Any hint would be great.

thx

Product Version: UE 4.8 Preview
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asked May 27 '15 at 10:18 AM in C++ Programming

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hessling.exo
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avatar image Muzaheed Sep 20 '16 at 01:54 AM

u have to modify the source code of android part of engine. there is a thread in forum to do that. after that u will be able to move around your sd card

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