Get current scene luminance

There is a blueprint node to get this value?

anyone? I want to get the value of scene luminance, to change a parameter on a material (ex. bright scene → low emissive - dark scene → high emissive)

bye

I’m also looking for this.
I watched in deep the engine and I didn’t get any easy solution.
I just maybe understood this was calculate in a shader.

I’m also looking for this.
I watched in deep the engine and I didn’t get any easy solution.
I just maybe understood this was calculate in a shader.

I’m also looking for this.
I watched in deep the engine and I didn’t get any easy solution.
I just maybe understood this was calculated in a shader.