Access Default Camera Target Position

Hello

I been looking really hard to find some specific documentation on this and I cant find it anywhere.

I want to be able to specify a constrain volume (not a fixed point in space) for the default camera target.

My project setup is pretty simple:

  • MySpectatorPawn is based on SpectatorPawn
  • myPC - based on PlayerConroller and is using new_pc_c_manager as Player Camera Manager Class
  • new_pc_c_manager can be seen in the attached image

Where do I start on this? Witch blueprints I should start to mess with and maybe what functions … events … Really stuck.

Thank You