Hello
I been looking really hard to find some specific documentation on this and I cant find it anywhere.
I want to be able to specify a constrain volume (not a fixed point in space) for the default camera target.
My project setup is pretty simple:
- MySpectatorPawn is based on SpectatorPawn
- myPC - based on PlayerConroller and is using new_pc_c_manager as Player Camera Manager Class
- new_pc_c_manager can be seen in the attached image
Where do I start on this? Witch blueprints I should start to mess with and maybe what functions … events … Really stuck.
Thank You