Attach actor to socket moves parent in a weird way
When I attach a static mesh actor to my player character (by using "snap to target") my actor gets kind of thrown backwards, as if the attachment would cause some impact on the character mesh.
I tried several things, please find below a quick setup with a level blueprint where I attach the static mesh to a socket on my player char:
Here is my static mesh that I use:
Thank you for any hint!
asked May 27 '15 at 01:08 PM in Blueprint Scripting
Just as an update, I was able to fix the issue (thanks to reading a similar thread - should have looked better before posting this question :) ).
I unset the collision ("No Collision") in the attaching asset, then the player is no longer pushed around and able to move correctly!
answered May 27 '15 at 02:12 PM
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