Do physics thrusters auto-apply thrust?
Hey. So I'm trying to figure out if the physics thruster is in the issue with my hover craft or if it's something else.
When you attach a physics thruster to a socket, does the thrust force apply to the skeletal mesh that socket is attached to, or does it need to be activated? If so, how do you activate it?
asked Apr 02 '14 at 10:13 AM in Blueprint Scripting
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