Need some help with behavior trees, execute node needs target

Hey, i’m playing around a bit with the behavior tree in unreal but have gotten stuck when trying to create a service for the tree.
If you look at this screen shot


you can see that it complains that the blueprint is not a BTTask_BlueprintBase and therefore requires a target, but i cannot figure out what target it needs to have. Anyone can help me out with this?

You don’t need a Finish Execution call in a Service node. Are you sure a Service is what you need, though? If so then just remove the Finish Execution node and you’ll be fine.

Cheers,

–mieszko

Yeah, tried removing it and it worked fine. Thanks.