load asset from internet at runtime
Hi, I am new to UE4 and I have been trying to load assets during runtime. I need to stream them from the internet. I've already try several answer of others subject: https://answers.unrealengine.com/questions/109485/stream-an-asset-from-the-internet.html https://answers.unrealengine.com/questions/131889/mounting-pak-files-at-runtime.html
But there is no clear answer, and i'm not good enougth to figure how to make it myself! can anyone help me ?
asked May 27 '15 at 03:55 PM in C++ Programming
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