How to use an Animation Blueprint with Character Blueprint?

Hello .

I’ve created some costume animation in my character Animation blueprint and i want to call that in My Character Main Blueprint .

How can i do that ?

Howdy!

If you are looking for more information on Animations, you can check out the Animations.umap inside the Content Examples. There are several samples inside the project which will help guide you in many directions, depending on what you are trying to do.

You can call through Blueprint Script to play a specific animation when something is triggered, you could also assign Animation Blueprint directly to the SkeletalMesh Component under the Animation section of the Details as well. Just depends on what you would like to do. :slight_smile:

-W

thanks you