Evading bullets with oculus rift?
Is there a way to modify the hitbox of a player according to the movement of the head with the oculus rift and the unreal engine? I would like to evade canon balls or bullets or similar. I would also prefer a blueprint solution over a c++ solution. I haven't found anything similarly asked before or in the documentation, but I'm sorry if it was already answered somewhere.
Kind regards, Daniel
asked May 27 '15 at 04:20 PM in VR
answered Nov 09 '16 at 06:03 PM
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