Physics path prediction

Hi there

(I am very new to UE, and learning as fast as I can, but just for planning purposes, can you tell me if the following is possible:)

I need to create AI actors which are aware of the path of a specific projectile, lets say a ball. Preferably, I would like this projectile to be governed by UE physics.

My question is:
Is there a way to get future positions or predicted path of a moving projectile? Obviously these future positions will only be valid until some force changes the path. When this happens the future positions would change. (The scope of prediction probably will be less than 5 seconds).

Thank you in advance,

Regards,
Revan

I also want an answer on this

i dont think u can predict actors with physics enabled.
but u can do it for projectiles, which might be enough for ur needs.

Predict Projectile Path By TraceChannel | Unreal Engine Documentation
– u can create ur own projectile and use custom time dillitation, togehter with abouncing projectile, which might be close to physic simulation. still it doesnt interact with other objects