Cursor offset while simulating

My problem is that if I am simulating my game and I try to click on an object a different object near it is selected instead. For example in picture below my cursor is where black circle on mans head is but when I click it highlights static mesh selected in background rather than man. This happens for every single object in scene and I only used man as an example.

This is an issue that has plagued me for a very long time across multiple engine versions in multiple projects. It only seems to happen on my computer and fully reinstalling UE4 did not fix issue. I presume its a bug as I cant imagine why anybody would want it as a feature. Cursor works normally when playing in a new editor window.

Hi JWhitehouse,

Can you take a screenshot of your Engine Scalability Settings, and attach your dxdiag for me? You say it only happens on your computer; have you tested this on others? Thanks!

Hi ,

When I open this project on other computers I do not get this issue. It just seems to be my computer. I have attached DxDiag but could you tell me how to get to Engine Scalability Settings?

DxDiag

Sure! It’ll be in your main Menu Bar, and it will look something like this:

Ah cheers! Here you go:

Thanks JWhitehouse! I can confirm that this is a known issue with UE4 (UE-5401) in which Resolution Scale affects ability to select things in Viewport during Simulate. If you bump that up to 100%, you should no longer experience this issue. I’ve added your information to bug report and bumped community interest on it, and I’ll let you know if I see any movement on it. Thanks for report!

Yep that fixed it. Thanks very much!