[Closed] Code-Based Project still not packaging Plugin
In an attempt to package my otherwise blueprint-only project with Rama's Victory plugin (awesome work, Rama), I added four empty code classes to my project - two pawns, a PlayerController, and a completely empty class.
When I try to build the resulting project, the buildtool breaks with the following error text in UnrealBuildTool.txt:
The .lib file referenced does not exist in the downloadable version of Rama's plugin, and therefore is not at the location referenced. Is that created afterwards, or is this error just a symptom that my project is still blueprint-only?
edit: bumping this thread to add that I've added actual code to my project in order to implement a custom datatable structure. Trying to remove this plugin, even following Rama's instructions, causes my project to crash, and I can't package it while the plugin is still attached.
Can anyone help? :(
Here's the crash data: (super long) http://pastebin.com/CGjLArRT
The question has been closed Jul 07 '16 at 03:11 PM by Samantha Sutton for the following reason:
The question is answered, right answer was accepted
Solution, Download For You
I've packaged my plugin with a sample project in 4.7.6 in order to produce the static lib, it is in my May 29th 2015 build which has the noticeably higher download size of 7.8mb
UE4 Wiki Link
Please let me know if this is sufficient to enable you to package.
Have fun today!
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