Roll in Find look at rotation

Hi guys,

In my blueprint the node “Find look at rotation” always gets me a roll value of 0. I need to calculate the all the values of the rotation (pitch, yaw and roll) that one actor needs to do to point to another actor. How can I do that?

HI

When you do find look at rotation it will always end in 0 Roll.

You might be able to implement something like this.

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