Changing int value once another int reaches a value

Hey guys, I’m new to blueprint in unreal 4. I have my character collecting pickups. What I want is once I collect 10 pickups, to change another int, the movement speed. In the character event graph i have the following:
get pickups to >= branched to set movement speed. get movement speed +500 is plugged into set movement speed.
this doesn’t seem to do anything. Is this close or is there another way to set a condition of an int value to carry out an event such as changing another int value? thanks

What is the event that is triggering that branch?

it just has the int compare >= plugged into the branch

I mean what is the event that is triggering the entire function? Like a tick, input, or overlap event, etc. (Event nodes are red). Could you post a screenshot of your blueprint?

Sorry, i had work the rest of the night. But thanks, i got it working. I didn’t have an event into branch so i put event tick but it didn’t work right because it would raise the speed every frame pickups was >= 10 so i just made it an begin overlap with == 10 instead of >= so it only raised the speed once when i get the 10th pickup. still need to figure out blueprint after using kismet so much. thanks again.