Can I use .T3D files to place instanced static mesh transforms?

Goal

I want to:

  1. place many objects in an external 3D package
  2. export object transforms to .T3D file
  3. import T3D into UE4 to drive instancedStaticMesh actor placement

Issue

I can not find how to express Instanced StaticMesh transforms in T3D, while T3D format supports standard StaticMeshActor placement

Expected Info

I want example .t3d file that i can import into UE4 to generate instancedStaticMesh actors

Example

The following is T3D representation of InstancedStaticMesh actor that has 10 instances, but the transforms are not epxressed in T3D

      Begin Actor Class=BP_instStatMesh Name=BP_instStatMesh_1 Archetype=BP_instStatMesh_C'/Game/Blueprints/BP_instStatMesh_C'
         Begin Object Class=InstancedStaticMeshComponent Name="InstancedStaticMesh" Archetype=InstancedStaticMeshComponent'/Game/Blueprints/BP_instStatMesh_C:InstancedStaticMeshComponent_0'
         End Object
         Begin Object Name="InstancedStaticMesh"
            InstancingRandomSeed=13583
            RelativeLocation=(X=-11129.292969,Y=-14105.630859,Z=353.577637)
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         InstancedStaticMesh=InstancedStaticMesh
         RootComponent=InstancedStaticMesh
         ActorLabel="BP_instStatMesh"
         BlueprintCreatedComponents(0)=InstancedStaticMesh
      End Actor

StaticMeshActor is expressed in T3D with full transform matrix:

      Begin Actor Class=StaticMeshActor Name=Chair_15 Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor'
         Begin Object Class=StaticMeshComponent Name="StaticMeshComponent0" Archetype=StaticMeshComponent'/Script/Engine.Default__StaticMeshActor:StaticMeshComponent0'
         End Object
         Begin Object Name="StaticMeshComponent0"
            StaticMesh=StaticMesh'/Game/StarterContent/Props/SM_Chair.SM_Chair'
            OverrideMaterials(0)=Material'/Game/StarterContent/Props/Materials/M_Chair.M_Chair'
            bHasCachedStaticLighting=True
            VisibilityId=3
            BodyInstance=(bAutoWeld=False)
            RelativeLocation=(X=-215.000000,Y=-120.000000,Z=32.000000)
            RelativeRotation=(Pitch=0.000000,Yaw=63.749863,Roll=-0.000000)
            CustomProperties 
         End Object
         StaticMeshComponent=StaticMeshComponent0
         RootComponent=StaticMeshComponent0
         ActorLabel="Chair"
         FolderPath="StaticMeshes"
      End Actor