I have a crash occurring sometimes, but it's absolutely not reproducable and is not happening too often.
This is the log:
And this is what the CrashReported says:
It's really not happening too often, I got this crash for 6 or 7 times in total now, every few days. It's mostly happening while spawning an Instanced Static Mesh Component, or spawning an Actor which has an Instanced Static Mesh Component inside, or adding an Instance to an Instanced Static Mesh Component. Not completely sure. Because this is all happening together in my game.
The game just freezes, and then after like 10 seconds freeze UE4 gets closed and the Crash Reporter shows up.
And it's not reproducible, I do the same thing in my game dozens of times each day and nothing crashes. So I also can't really try whether it still occurs in 4.8.
I apologize for any confusion. The PhysX crash reports can be deceptive, and usually there isn't enough information in them for the developers to work with. The original issue Andrew entered (UE-18808) was marked as a duplicate of another we are more actively tracking (UE-22078). The devs have requested a repro case, and I'm making sure that the newer report has a link to the 4.8 project you provided. I'll follow up with the devs to let them know we have a test case to work with in case they are not already aware.
For right now, the bug is unresolved, but I'll keep an eye on it as well as this post. I will update this post when I see any update, and let you know if the devs require any additional information. I appreciate your patience in this matter.
answered Oct 30 '15 at 05:03 PM
I have entered a bug report for this issue after successfully reproducing the crash. The issue is UE18808 and I cannot currently say when this will be addressed and fixed. Thank you for the report and your patience during the reporting process.
answered Jul 17 '15 at 04:04 PM
I was just notified of a bug report that was generated from a similar crash you are experiencing, and as you mentioned on here as well as noted in the report, the repro is hard to come by. However, since the bug report has already been made for this issue, if you have a test project in which you can provide that has had the issue occur, send that to me so I can attempt to get the repro on my end.
answered May 29 '15 at 02:48 PM
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