Key Input does not work in Level Blueprint

Hello everyone,

So i’ve got this strange but crucial problem, that the Inputs for my Level Blueprint doesn’t seem to work properly. Let me summarize real quick what i wanted to achieve. I use 2 Trigger Boxes, same size same place, around a door. One Trigger Box should Enable/Disable the Input. And the other Trigger Box plays a Matinee if the E-Button is pressed. It’s a simple Door Open/Close Matinee (see Screenshot below).

I’ve read some other articles in this forum, where people seemed to have the same problem as me. But the solutions posted there do not work for me.

For Example I’ve tried to:

  • Set the “Block Input” parameter in “ThirdPersonCharacter” - Class to unchecked. Auto Receive Input → Disabled Priority begins with 0
  • Enable the Input via Trigger Box and not with Begin Play. I guess its a perfomance issue, but should work both ways or am i misguided?

And to make things more confusing as they are, this exact Level Blueprint works, while working with the ThirdPersonExampleMap. But in my new created Level, it doesn’t. Btw. i have also altered the Blueprint_CeilingLight to be turned on and off by pressing “E”. This works fine, but its a sepereate Blueprint and not the Level Blueprint.

Last but not lest. I am using the ThirdPersonBP with Starter Content. UE4.7.6 on Windows 8.1.

Thank you for your help

Chris

In your Blueprint_CeilingLight Blueprint, select the “Key E” node and in the details windows, uncheck Consume Input (you should do the same in your LevelBlueprint).

Hope it was it :wink:

Thank you very much. Very easy to solve, if you know what you are looking for. I surely need to focus on details more.

Best Regards

Chris