Get my pawn blueprint

This guide [Blueprint communication guide][1] suggests that I have to assign the blueprint target value to an existing actor in my view-port/scene ,what I’m trying to achieve is to get that actor and set it to the target blueprint, now my actor is a Pawn which is already overridden in the game mode.

any idea how to do so ?

Well, I just found the solution, it was pretty easy :slight_smile:

I need to cast the return value of my Pawn to my target blueprint type and set it to my target blueprint variable

here what I did

now I can use the blueprint variable and get/set variables from it.