Rotate a custom Pawn

Hi,

I got a custom Pawn looking like this:

The currently selected “Ball” is the pivot of the pawn, the variable “Target Arm Length” (first entry in “Camera” on the right), visualized by the red line says hof far the camera is away from this point.
I am able to rotate the camera around the point with the “AddController[Yaw/Pitch]Input” and this works fine. But now I want to make sure that a second player can see exactly the same as the first. The problem is, that the Pawn is not reacting to nodes like “Set Actor Rotation”. Setting and synchronizing the pivot is no problem, but how can I force this pawn to rotate without the ControllerInput-nodes?
Thanks in advance :slight_smile: