I need to create particles aligned to their velocity. However, they should always face up into the Z axis.
It seems to work when the emmitter is set to ASP Square screen alignment. However, the ASP Velocity seems to ignor the Lock axis.
Not sure if it’s a bug or simply not implemented. But it would be great to have
Hi Vita -
Sprites in Particle Systems only have one alignment axis to set, so if you set the alignment to velocity the sprites vector will be aligned in that direction. I would recommend using a plane and a Mesh Type Emitter which then you could set up your pivot to be 90 degrees from your velocity facing particle which would give you the Locked Z Axis with velocity alignment. From a performance cost, they would be virtually identical.
Thank You
Eric Ketchum
ah, that makes sence And thanks for adding a viable solution to that