World composition is not streaming during matinee

When we play cinematics in game, the world does not stream in correctly based upon the matinee camera location. If the player is near the camera it does stream in correctly, so it appears that it doesn’t handle matinee controlled cameras. What is the fix for this?

Hi,
It should work. World composition set streaming state in UWorldComposition::UpdateStreamingState function using APlayerController::GetPlayerViewPoint to get camera location. Could you make sure that this function is called during matinee and it returns matinee camera location?
Also in 4.8 we have added option to load all distance dependent sub-levels before stating matinee cinematic, because sometimes camera moves so fast that level streaming can’t keep up with it.

Hi,

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Thanks!

Hi Ben. This is fine to post public… with the stripping that your mentioned.