Uniform light without fade

Hello!

Is it possible to create a light which never fades? Setting LightFallofExposure to a smallest possible number (which is 0.0001f) is NEARLY OK, but check these screenshots (the wall):
when you are at some distance from the wall - light doesn’t fade (the light is inside the character):

3018-lightfade1.png

But when you are approaching it - light fades:

3019-lightfade2.png

How to make that the light doesn’t fade when approaching walls? How to make “uniform” light?

Crank up Min Roughness to 1 and Attenuation Radius to 7k or something and see if it helps.

I don’t know why this is under C++ Programming, btw. :stuck_out_tongue:

Nope, that didn’t help. Same behaviour whatever Attenuation Radius or Min Roughness I set.

Well, maybe it is possible to do by C++ way, that is why I placed it here…