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drunk effect

hello! im trying to create a game in which the character (first person) is always too drunk and so, he sees everything around him moving a bit. kinda in the way of gta IV in the drunk phase. is there any way i can add a repeating movement to the camera so that ill achieve this dizzy effect? or maybe another possible way? cheers :)

Product Version: UE 4.7
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asked May 28 '15 at 07:43 PM in Using UE4

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evit_a
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avatar image Juggernaut1994 Jun 28 '15 at 04:14 AM

Find your question with the same purpose. Can share with my searcher's results http://www.youtube.com/watch?v=HbhqSjDscto - here you can find shader effect for your purpose

avatar image evit_a Jun 28 '15 at 10:53 AM

hey thanks a alot! its funny cause i presented the game project just two days ago. i evetually used some of the postprocess effects you suggested, but the thing i wanted was to make the camera actually move, as if the character couldnt walk, so i used some local movement/rotation in the fps blueprint, at the camera section. but anyways, thanks xxx

avatar image Juggernaut1994 Jun 29 '15 at 08:19 PM

Did it work? I mean to make some local movement and rotation for effect of uncontrollable character?

avatar image evit_a Jun 30 '15 at 10:02 AM

for me it did work! plus it was a little bit difficult, when playin it, to guide the character. here you can see what i did, i dont know if it's right, cause it's just improvisation, but it worked :Palt text

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I think the best way to simulate being drunk is to add a Post Process component to your character and set the Fringe Intensity to something high like 100 (or more) and then use Color grading to desaturate the scene a bit (set the saturation values closer to 0. This actually creates a duplicate of the geometry in the world so it looks like you're really dizzy. Then you can just fade the effect in and out when you like using a timeline: alt text

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answered Feb 23 '17 at 08:40 AM

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TorQueMoD
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Although doing some Post Process effects like others have mentioned could definitely add to the effect, I think the visual vibe you are looking for would be more easily replicated with a very slow moving Camera Shake. There's a quick but thorough tutorial on it here. The main change you'll want to make is slowing down frequency of the shake so that it appears more like a loose, random sway. Play around with the settings until you have a base motion you like, then I'd start adding in addition Post effects like fringe, grain, vignette, and maybe even some motion blur.

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answered Aug 08 '18 at 05:26 AM

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ianoreo
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