Launch failed for android Nexus 10 device

I’m trying to deploy my game to the nexus 10 through the UE4 project launcher window. During the build game for Android ETC1 I get a couple warnings about deprecated values which I presume is okay for now, and then a series of errors. Below is a snippet of those errors, they appear to be

UnrealBuildTool: C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -licuio
UnrealBuildTool: C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -lcxa_demangle
UnrealBuildTool: C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -licudata
UnrealBuildTool: C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -licuuc
UnrealBuildTool: C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -licui18n
UnrealBuildTool: C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -licule
UnrealBuildTool: C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe: error: cannot find -liculx

Am I referencing the wrong directories in the project settings Android SDK tab? Mine point to the NVPACK/ directory and then for each SDK, NDK, ANT, and JAVA - I have the sub directory with those names in NVPACK referenced. Any ideas?

Rebuilt UE4 4.7.6 and launch succeeded. Game crashed immediately after, reported on the tablet itself. New problem…