Ive made a collision profile in my project’s DefaultEngine.ini with the following list of channels:
(Channel=Static, Response=ECR_Overlap), \
(Channel=PawnMovement, Response=ECR_Overlap), \
(Channel=Dynamic, Response=ECR_Overlap), \
(Channel=PhysicsBody, Response=ECR_Overlap), \
(Channel=VehicleMovement, Response=ECR_Overlap), \
(Channel=Destructible, Response=ECR_Overlap), \
(Channel=Camera, Response=ECR_Ignore), \
(Channel=Projectile, Response=ECR_Overlap) \
I got this list from the AnswerHUB but have noticed some of the channel names don’t match whats listed in the editor.
Are these correct? and if not, where can I find a correct list?