AttachRootComponentTo Replication Bug
Apparently, there is an issue in AttachRootComponentTo(), that it does not replicate actors correctly to clients.
More details of this bug can be seen _on this forum topic_. Also, I found out that _there's a Hack in UT source code to allow this replication_ (I don't understand it very well, thought I haven't inspected it deeply).
I tried testing my source code on UE4.8P4, _but I hit this conversion bug_. Since I couldn't find an UT-XXXXX bug report, I'm reporting this here. Hopefully ir's not a duplicate of another bug already reported.
I'd like to assist in this bug, to help reproducing it, etc. It's something I really would love to see fixed :)
Thank you in advance!
asked May 29 '15 at 01:03 AM in Bug Reports
I'm sorry Ben!
Apparently this was a problem on my side. For some reason, my Blueprint replication value was disabled even when I explicitly enabled it in the constructor.
My apologies :(
Edit: I think I should clarify on this:
I created a new project and it worked.
Then I started stripping my project to find out what was wrong. When I moved an asset from one project to another, it failed.
Using a diff tool I could pinpoint that the problem was on the blueprint. I'm really really sorry for this.. Can't believe it took this long to find it. :(
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