Radius Heath Regeneration using an item.
Hi I am new to scripting and thought blueprint would be a good start for me. I have created a basic health system that uses the delta seconds to regenerate the players health but i would like to have it when player enters the radius area of an health object, the players health will regenerate at a faster rate than outside the radius. I am at a loss.
Any help or tips would be greatly appreciated.
Add a Sphere component and check if player BeginOverlap the sphere, then you just add an extra regenerate value to player, and if player Endoverlap you just minus that value.
answered May 29 '15 at 08:00 AM
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