Dirty lightmap on iPad
Hi, I have a problem with my project after is transferred on my iPad Mini Retina. On my ue4 editor everything looks fine but when i pack it for IOS I have very dirty textures, especially on walls. My resolution for every wall is 1024px. I know that iPad compress the textures but I want to try to clean them. ! In my scene I have: Static directional ligt, Static skylight, static ies profiles, stationary and static spot lights and indirect spot light(stationary) outside the windows.
asked May 29 '15 at 09:32 AM in Rendering
I believe the texture settings he is mentioning are dealing with the console commands and variables. We have some documentation on the 'Engine Scalability' and there is a section that deals directly with the overall texture quality of your project.
Have a look at this documentation page for more information as well.
Let me know if you still need help.
answered Jun 02 '15 at 01:47 PM
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