LandscapeCoords bug at Mobile

Have problem with Landscape, near 0.0.0 coordinates is fine, but if i’m going to far, landscape looking wrong.
Maybe its happen because mediump, lowp floats in landscape UV shader?

iOS 8.3

I tried to connect LandscapeCoords without Custumized UV, no results.

Hi BorodMorod,

On which device are you testing? Are you launching on the device, or are you packaging as an ipa and then deploying via iTunes or some other method?

Also, have you double checked that the assets you’re using are all within the suggested parameters from the Mobile Development documentation?

Thanks!

iPhone 5s, Launch on device.
Problem in UVs math.

Set Mapping Scale is 2, and textures on landscape looking to bad.

Create small project for you. Just change bundle identifier, and hit “Launch on device”

link text

Hi BorodMorod,

I tested this on an iPhone 5S but I’m not seeing the error you showed above. Are there any other settings you changed either in the material or on the landscape that could be linked to this error?

Can you set Mapping Scale at 10 in LandscapeCoords?
In my example project also all is fine?

Hi,
today test it again, maybe my shader not updated at device :frowning: today compute UV with Custom UVs, all is fine. Sorry for this report.

Same problem with solution

I have the same problem too. I test on Android device.

Try to use custom uv input for texture coords
Restart unreal before deploy to device.
I’m not have problem now

Try to use custom uv input for texture coords
Restart unreal before deploy to device.
I’m not have problem now

It’s work,thanks a lot! :slight_smile: