what does the list mean at ProfileGPU?
in my project, Im trying to reduce the processing load of GPU.
But I cant understand the detail of the list(and the meaning of the number) of the result ProfileGPU.
Among them, especially I wanna understand these detail,
■PerPass -PosOnlyOpaque -Opaque
■BasePass -StaticMaskedLightmapped -StaticOpaqueNoLightmap -StaticOpaqueLightmapped -Dynamic
I have some questions.
-0. Is there any good document about details of ProfileGPU?
-1. What these list and number means?
-2. In my project, StaticOpaqueLightmapped and Dynamic occupied much time (much prims)... Please teach me the effective optimization about these.
asked May 29 '15 at 02:21 PM in Using UE4
is there documentation on what all these different things are actually referring to?
answered Jul 04 '15 at 09:40 PM
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