I’ve got a blueprint of a c++ class I’ve written and its all pretty dandy until I’ve tried to add a Camera Component; replicating whats done in the code first person. It compile fine in visual studio but when I test it in the PIE it doesn’t use the Camera Component and instead uses the default camera… I checked in the logs and its showing when it compiles:
Error: Property size mismatch. Will not update class SandboxCharacter (was 952, new 960).
Any idea where I’m going wrong?