[Help] Property size mismatch

I’ve got a blueprint of a c++ class I’ve written and its all pretty dandy until I’ve tried to add a Camera Component; replicating whats done in the code first person. It compile fine in visual studio but when I test it in the PIE it doesn’t use the Camera Component and instead uses the default camera… I checked in the logs and its showing when it compiles:

Error: Property size mismatch. Will not update class SandboxCharacter (was 952, new 960).

Any idea where I’m going wrong?

Hot reload is pretty finicky about the sorts of changes you are allowed to make and still have it be able to update in place.

When you change properties (and, remove, etc), then you need to quit out of the game, recompile and start it back up.

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