I was using simple plane static mesh with foliage to simulate distant city lights. Was working perfectly fine in 4.7.6 but in 4.8 Preview 4, they disappear in the distance. I played with min/max cull distance in foliage and it does work in near distance under 10,000 but no matter what I do, I can’t get them to appear beyond around 10,000. It’s like there’s general setting somewhere that has hard max distance culling limit. Works fine if I just place static mesh but it’s too many to place manually.
I also tried to play with “PerInstanceFadeAmount” node as suggested in this thread but had no effect like some people here reported.
I basically need to prevent this foliage from culling at all.