Bounding box based UVW on mobile?
I have an issue with the BoundingBoxBased UVW function in the material editor. If I use it to generate gradients procedurally for example, it works fine in normal preview mode:
But If I change to mobile preview rendering level, the Bound location obviously completely breaks, like so:
Any ideas? Is Bounding based UVW's not supported for mobile materials? And if so, are there any other alternatives for getting interesting patterns procedurally without UV's?
Thanks in advance! Jay
asked May 29 '15 at 09:37 PM in Rendering
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